The third attack is connected to Batman's unconscious fear that he might be just as crazy as the enemies he fights against.The second attack is connected to the haunting memory of his parents' deaths.The first attack seems to be connected to Batman's guilt over the lives he has been unable to save, as well his fear of failure.All of Scarecrow's attacks on Batman seem to prey on three of Batman's greatest fears.The noose Scarecrow wears around his neck is likely inspired by his The New Batman Adventures appearance.It is also worth noting that he does not appear in Arkham Origins either, likely because the developers did not want to interfere with his role in Arkham Knight.Conversely, he was the only villain from Arkham Asylum to not appear in Arkham City, as the developers knew they wanted him to be an important villain in Arkham Knight. Scarecrow was the only villain in Arkham Asylum to not be announced before the game's release, as his appearance was intended to be a surprise.His updated appearance for Batman: Arkham Knight resembles Freddy even further.Scarecrow's use of claws on his fingers and his habit of attacking people through nightmares is incredibly similar to Freddy Krueger from A Nightmare on Elm Street.He teamed up with the mysterious Arkham Knight and the former assassin Deathstroke on his attack on Gotham at Halloween.
Through his use of Batman's greatest weapon – fear –, he has become one of his most psychologically dangerous enemies. He decided to achieve this through studying psychology and biochemistry, but was kicked out of his university for experimenting on human subjects.Īdopting the identity of the Scarecrow, he armed himself with a hallucinogenic gas that induced fear into its subjects, making their greatest nightmares seem frighteningly real. Jonathan was taunted and bullied relentless in his youth, and he vowed to understand and overcome his fears. Jonathan Crane, as well as one of Batman's most dangerous adversaries. The Scarecrow is the alter ego of psychologist Dr. Every decision you make is a product of that fear." ―Scarecrow explaining his interest in fear Īrkham Origins (referenced only as Jonathan)
Use another savegame without exiting the game to play in free roam with the new skin."Fear drives everything, Stephen. Then simply select "Restart" and start spamming the assigned hotkey (Page Up is the default key) immediately once the screen goes black. As soon as the game shows the character, press pause and press the assigned hotkey (Page Up is the default key) to load the Mesh codes. To use the skin, you first need to trigger the cutscene where the character appears (Scarecrow's hallucination at the end of the game for Nightmare Batman and Joker's hallucination for Killer Croc).
Add this line:īindings=(Name="PageUp",Command="exec Console.txt")įor Nightmare Batman or Killer Croc, make sure you have copied the mesh code into "Console.txt". Go to "Batman Arkham Knight/BMgame/config" and open BMInput.ini with the Notepad. Look for a model you want to use from the file "Player Meshes.ini", copy the lines for that model and paste them into "Console.txt" that is now located in your Binaries folder (replace its content, by default it contains the lines for Arkham Knight \ Red Hood). Open "Batman-Arkham-Knight-Mesh-Swapping-Mod.rar" and extract the file "Console.txt" in the folder "Binaries" that you can find in the main game's directory ("Batman Arkham Knight\Binaries"). But it wouldn't be until the success of Frank Miller's 1986 Batman: The Dark Knight Returns that Arkham fully came into its own.18 Originating as a four.
Check out this site for more info: ĪTTENTION: Please be advised this is NOT an official content released by Rocksteady, therefore it is highly recommended to BACKUP your files and SAVEGAMES before applying the modification. Thanks to tchi6 for finding a way to use non-playable characters in the game.
Play as Nightmare Batman (aka Demon Batman) and Killer Croc with this new Mesh mod for the PC version of Batman: Arkham Knight